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THE NOOB’S GUIDE

A few more details.

The rules behind your machines, money, and progress.

The game loop

Every player has their own data center. Start with one free machine. It makes 6 Compute every 15 seconds. Collect your earnings, then buy stronger machines, faster output, and more rooms.

Each machine has three levels. Every level adds that machine’s starting output again. Speed upgrades improve every machine at once. The Build panel shows the exact cost and income change before you buy.

Machines store up to one hour of current output. They keep earning while you’re away until storage is full. Collect to make space. Spending your balance never removes a machine you already own.

Machines & prices

Your first machine is free. New machines after that have different prices because later rooms contain stronger equipment. These are starting prices and income before speed upgrades.

MachineBuild costStarting batch capacity
Starter451 units
Second machine751 units
Chiller1802 units
Inference4503 units
Training8004 units
Exchange18006 units
The big one450010 units

New machines each make 24 Compute per minute before upgrades. Larger machines hold bigger client batches; they do not process the same batch faster. Speed upgrades cost 20, 80, 220, 500, 900 Compute and improve passive production. Room prices and requirements appear on each door before you spend.

Saving your game

Connect a supported browser wallet and sign the login message to save. Signing in costs no gas. Your machines, money, name, and outfits belong to that account.

Practice saves automatically in this browser. Come back and choose Continue my game. Clearing browser data removes that save. Practice progress stays separate from wallet accounts, tokens, and ranked scores. Check the pause menu to see whether browser saving is working.

Compute & $NOOBIUS

Compute is the game balance. Machines, optional jobs, and daily rewards earn it. Spend it on buildings, upgrades, rooms, cosmetics, and items in the player market. If you run out, your machines still earn more.

$NOOBIUS is the project’s token. When token trading opens, players can list earned Compute at their own price, and other players can buy it with $NOOBIUS. There is no fixed exchange rate or guaranteed buyer. Compute and tokens are separate balances. Practice Compute cannot be sold. The exchange shows whether trading is available.

Other collected items are optional materials for workshop activities and player trading. You do not need a crafting recipe or a power budget to build your data center.

Playing together

Your home is your own. Visitors cannot build, take your earnings, or change your look. Travel opens visits and shared campuses for connected accounts. Shared jobs pay their stated game rewards when completed.

Other players’ movement updates regularly, so a slow connection may make movement look delayed. If the connection drops, reopen Travel once it returns. Your saved purchases remain attached to your account.

When you’re stuck

Not sure what to do? Tap “Next up.” It shows the action, cost, or countdown you need. While Noobius is walking, tap “Stop walking” to take control.

Can’t afford something? Collect your machines’ output. Optional boosts and team jobs give you more ways to earn.

A red machine? Tap the gold Bonus button for a short light-up game. Ordinary earnings keep running.

A purchase failed? Check your balance and connection, then try again. The game checks purchases before changing your balance.

A part is still being made? Open Workshop from the menu and collect it when ready. Older inventory and unfinished work are kept.

Ready for your first machine? Let’s play